It's supposed to be significantly more optimized, both in terms of graphics, and in terms of AI coding, allowing the AI to treat groups of units doing the same thing as one simulated unit, from what I understand. How bout your own Sim Speed slow down frustrations?Īt this point, though I realize this post is pretty old, I'd honestly just wait till next year with Supreme Commander 2. CPU's have the power to run 1500+ units at full Simulation SpeedīWHAHA. Sim Speed scaling with Core Clock Speeds 2vs4 core.sim speed difference in large battles (A new core generation)Īn in depth look at Supreme Commander's (Forges Alliance) Simulation speed I guess IF the game doesn't have core scaling above Quad Core then increased clock speed and per clock processing power is all that can help us in these LARGE scale battles with AI players. Perhaps a patch could ensure scaling with more than 4 core (unless it already does?) If these 4 threads are the extent to which the game is "Multi threaded" then making more core available to the gain wouldn't effect performance as this would mean the game has been hard coded to be "Multi threaded" up to Quad Core support, and would not dynamically break down the work load any further that 4 cores. I know the game is multi threaded and im assuming this gives my Q6600 the edge when its comes to 1000+ unit battles and keeping the simulation speed up, but i also have the feeling the game has been hard coded to run 4 main threads, which handles AI, Graphics, Simulation and Audio. (Game engine allows in-game adjustment from -10 through to +10, 0 being normal speed) The Simulation Speed is the speed in which the game is being simulated at. (which remains pretty good in these large battles using an 8800gt OC'ed. Just to clear things up Simulation Speed is not related to the games Frame Rate. before I can run Massive battles without the simulation speed crawling to about -2 ish. CPU power available, so what im thinking is ill have to wait for Nehlem or AMD's equiv. I run a Q6600 3.6 which is pretty much up there in terms of current gen. It really annoys me how the "simulation speed" of the game slows down when playing large maps with multiple hard AI's, unit cap at 1000, and literally 1000's of units in game.Ĭurrent Hardware just cant handle the game at this scale Does anyone know how well Supreme Commander (Forged Alliance) will scale with up coming CPU generations equipped with 6,8,10,12 cores?
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